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I specialize in 3D rigging for games, animation, and real-time applications. My services include Blender character rigging, vehicle rigs with suspension, Unity Humanoid and Mecanim setup, Unreal Engine character rigging, retargeting, IK systems, weight painting, and FBX export. I focus on building clean, animation-ready rigs that deliver smooth movement, accurate deformation, and seamless integration across game engines and production pipelines.... Mehr lesen