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Über mich
Creative and detail-oriented 3D Artist with expertise in modeling, sculpting, and texturing using industry-standard tools like Maya, ZBrush, and Substance Painter. I specialize in creating high-quality props, environments, and characters for games, animations, and visual projects.
✅ What I bring to your project:
Clean and efficient UV unwrapping and PBR texturing
Strong command of the Physically Based Rendering (PBR) workflow
Experience with modular environment design for optimized and flexible assets... Mehr lesen