I will qa your game and report bugs with repro steps
Roblox Developer and QA Engineer, Luau and Live Ops
Über diesen Service
I am a QA engineer who tests games for a living, not a player writing impressions.
For 4 years I ran test cycles on live branded titles for Domino's, Twitch, Hasbro, Mattel, Bandai Namco and TurboTax, delivered under Epic Games certification standards, where a build does not ship until the checklist is clean. I have documented over 1.000 defects with traceability from requirement to test case to fix.
What you get:
A real test pass, not a playthrough: functional, regression, exploratory, smoke and edge cases, run against what your game is supposed to do.
Every issue written up so a developer can act on it: steps to reproduce, expected versus actual, evidence, severity and priority. No lists of opinions.
The problems that quietly kill retention, not only crashes: a reward that can be farmed, a mode that breaks with a full lobby, a player stuck with no way out.
A retest after you fix, so you know it is actually closed. Most testers hand you a list and disappear.
Send me a build and tell me what worries you most about it.
Anwendung testen:
Game
Entwicklungstechnologie:
C#
•
JavaScript
•
Lua
•
Unity
•
Unreal Engine
Gerät:
PC
•
Mac
•
Linux
•
Android-Mobiltelefon
•
Android Tablet
Mein Portfolio
FAQ
How is this different from paying someone to play my game?
A player tells you what they felt. I tell you what is broken, where, how to reproduce it, and how bad it is. You get a report a developer can work from, ranked by severity, instead of a list of opinions.
What do you need from me to start?
A build I can run, and a short description of what the game is supposed to do. If you have a design document or a list of features, even better. If you do not, I will test against what the game presents.
Do you test on console?
I test PC and mobile builds directly. For console I need you to provide access, because I do not keep devkits. Tell me the platform before you order and I will be honest about what I can cover.
Will you find every bug?
No, and anyone who promises that is selling you something. What I can promise is a documented pass: you will know exactly what was tested, what passed, what failed and what I did not get to.
Do you retest after we fix things?
Yes, from Standard up. That is the part most testers skip. A bug is not closed because someone says it is fixed, it is closed because it was verified.
Have you worked on shipped titles?
Yes. Live branded titles for Domino's, Twitch, Hasbro, Mattel, Bandai Namco and TurboTax, verified through to release approval under Epic Games certification standards.
Do you use AI for this?
For triage, yes. I built an agentic bot on a local language model that classifies incoming bug reports and ranks them by priority. The testing itself is mine: AI does not find the bug where a mode breaks with a full lobby.
What time zone are you in?
Colombia, UTC minus 5. That overlaps with Eastern Time all day and with Pacific Time most of the working day.

