I will qa your game and report bugs with repro steps

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Kolumbien

Ich spreche Spanisch, Englisch

Roblox Developer and QA Engineer, Luau and Live Ops

Roblox developer and software QA engineer from Medellin, Colombia. I build server validated game systems in typed Luau: economies, shops, gacha, DataStore persistence, FTUE and live ops analytics. Rec...
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I am a QA engineer who tests games for a living, not a player writing impressions.


For 4 years I ran test cycles on live branded titles for Domino's, Twitch, Hasbro, Mattel, Bandai Namco and TurboTax, delivered under Epic Games certification standards, where a build does not ship until the checklist is clean. I have documented over 1.000 defects with traceability from requirement to test case to fix.


What you get:


A real test pass, not a playthrough: functional, regression, exploratory, smoke and edge cases, run against what your game is supposed to do.


Every issue written up so a developer can act on it: steps to reproduce, expected versus actual, evidence, severity and priority. No lists of opinions.


The problems that quietly kill retention, not only crashes: a reward that can be farmed, a mode that breaks with a full lobby, a player stuck with no way out.


A retest after you fix, so you know it is actually closed. Most testers hand you a list and disappear.


Send me a build and tell me what worries you most about it.

Anwendung testen:

Game

Entwicklungstechnologie:

C#

JavaScript

Lua

Unity

Unreal Engine

Gerät:

PC

Mac

Linux

Android-Mobiltelefon

Android Tablet

Mein Portfolio