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zyronnsorrow

Kevin M

@zyronnsorrow

Software Engineer

Vereinigte Staaten
Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I am a Software Engineer with over 7 years of experience specializing in the long-term health and scalability of distributed systems. I am a strong advocate for sustainable engineering, focusing on building maintainable and performant software. I prioritize Test-Driven Development, comprehensive documentation, and clean architectural patterns. I am also passionate about game development, and I have experience with Unity and Godot 4.... Mehr lesen

Kompetenzen

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zyronnsorrow
Kevin M
offline • 

Meine Dienstleistungen

Prototypenentwicklung
I will create a game mechanic prototype that aligns with your vision

Arbeitserfahrung

Self_Employed

Indie Game Developer

Self Employed • Selbstständig

Jul 2025 - Present10 mos

Designed and developed a modular state machine system to manage complex entity logic and animation states, ensuring decoupled and extensible game behavior. Created a level with hazards such as traps that activate as the player approaches and locked doors which require keys to open and progress in the level. Developed a persistent inventory and global state system to track player progress across dynamic environments. Managed full-cycle asset production, including original pixel art, sound synthesis (Bfxr), and melodic composition (Bosca Ceoil).

Software Engineer 2

CNH Industrial • Vollzeit

Jun 2023 - Jul 20252 yrs 1 mo

Designed a modular .NET backend framework supporting dynamic vehicle software emulators, utilizing a plugin-based architecture to allow for high system flexibility and decoupled service growth. Engineered a Flutter-based frontend from the ground up, replacing a legacy UI and establishing a modernized gRPC communication layer for high-performance data streaming. Implemented the Bloc pattern and Reactive Repository patterns to standardize state management, ensuring a predictable and easily maintainable codebase for distributed team members. Led the transition to a Test-Driven Development (TDD) environment, building a comprehensive suite of unit and integration tests that significantly reduced regression bugs and production downtime. Streamlined configuration workflows by designing CRUD-based simulation management, reducing user setup time and improving data consistency across simulation environments. Maintained an existing frontend application using the Avalonia framework, adding new features, designing layouts, and fixing bugs. Added support for a new vehicle type to the new frontend application, which encompassed full stack work to integrate the new emulators into our applications.

Software Engineer

Angi • Vollzeit

Apr 2021 - Apr 20232 yrs

Designed and developed a Cloud Native Spring Boot microservice, which consumes messages in Kafka and calls out to Iterable’s API which processes the message. Implemented a microservice to handle CCPA compliance for the company. Developed a new eventing publish/subscribe system for the company using Apache Kafka to replace the legacy internal pub-sub event system. Refactored a monolithic service into 3 microservices while deleting dead code to clean up the codebase and improve development efficiency.