I will create 3d characters ready for games and animation

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Muhammad Zia

Level 2

Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Are you looking to create a AAA Game character, realistic 3D Character, Metahuman, or high-quality Blender 3D character for your game, animation, or film? You're in the right place !


With over 5 years of experience in the 3D and game industry, I specialize in creating high-quality 3D characters tailored to your specific needs whether for animation, games, 3D printing, or film. From stylized Characters to photorealistic digital humans, I bring characters to life across a wide range of styles and purposes.


What I Offer:

  • Custom 3D Character Designs.
  • Game-ready topology, clean UVs, and optimized geometry.
  • FBX/OBJ formats, source files, and 4K PBR textures
  • Optional rigging, facial expressions, and basic animations
  • Full compatibility with Unity, Unreal Engine, Blender, or your preferred pipeline
  • Clean, 4K high-resolution renders for presentations or marketing

Styles I Offer:

  • Stylized & cartoon characters
  • Semi-realistic designs
  • Photorealistic humans
  • 3D printable models and figurines


Have a concept in mind? Lets make it real message me today!

#Gameready #Characterdesign

Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne Muhammad Zia kennen

Muhammad Zia
4,7(28)

Level 2

  • AusPakistan
  • Mitglied seitMärz 2022
  • ⌀ Antwortzeit1 Stunde
  • Letzte Lieferung4 Monate
  • Sprachen

    Urdu, Englisch
I create high-quality 3D characters and game assets. With 4 years of hands-on experience, I deliver production-ready work that goes straight into your project without any extra back-and-forth. What I offer: -Realistic and stylized 3D character modeling (game-ready, fully rigged) -Game environments and level assets for Unreal Engine 5 -MetaHuman customization and full UE5 character implementation -3D print-ready character models. -PBR texturing using Substance Painter and Substance Designer Tools I work with: ZBrush, Blender, Maya, Substance Painter, Substance Designer, Unreal Engine 5

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