I will do professional 3d models retopology and optimization for game or animation


Level 2
Über diesen Service
High-poly model too heavy for games or animation? I offer professional retopology and optimization to make your assets game-ready.
What you get:
- Clean, quad-based retopology
- Optimized mesh for animation/rigging
- UV unwrapping with non-overlapping islands
- Reduced polycount with preserved details
- Ready for Unity, Unreal, or other engines
Why this gig?
- Perfect for 3D scans, sculpted characters, or dense CAD models.
- Ensures smooth performance in games, AR/VR, or animation.
- Delivered in FBX/OBJ/Blend formats.
Make your high-poly assets lightweight, efficient, and production-ready!
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne Dmytro kennen
Level 2
- AusUkraine
- Mitglied seitDez. 2019
- ⌀ Antwortzeit5 Stunden
- Letzte Lieferungetwa 21 Stunden
Sprachen
Ukrainisch, Englisch, Polnisch
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FAQ
Do you do both manual and automatic retopology?
I primarily use manual retopology for precision, with some semi-automated tools for efficiency.
What kind of models can you optimize?
Characters, props, environments, and scanned models.
Which software do you support?
Blender (primary), Maya, ZBrush, Unity, Unreal, 3ds Max (via FBX/OBJ exchange).
Do you bake maps (normal, AO)?
Yes, baking is included in Standard & Premium packages, or as Extra for Basic.
