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zeyekey

Zeynep K

@zeyekey

Computer Engineering student

Türkei
Türkisch, Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Hi! I'm Zeynep, a Computer Engineering student and Game/Level Designer with 3+ years of experience. Unity is my favorite engine, though I'm also skilled in Godot and Unreal. I specialize in immersive level design, Mixed Reality (MR), spatial computing, and custom shader optimization. I also have strong expertise in AI integration (AWS, ElevenLabs) and QA testing. Whether you need a beautifully crafted game level, a highly optimized MR prototype, or an AI-driven application, I blend creative vision with technical precision. Let's build something amazing together!... Mehr lesen

Kompetenzen

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zeyekey
Zeynep K
offline • 

Meine Dienstleistungen

Vollständige Spielerstellung
I will design immersive and optimized game levels in unity
Prototypenentwicklung
I will develop your VR, ar, mr and optimize unity performance

Portfolio

Arbeitserfahrung

Not Found

Freiberufler • 3 yrs 3 mos

Project Lead & System Architect (Mixed Reality)

Jan 2026 - Present4 mos

Led the core architecture and development of a hardware-agnostic, modular anatomy simulation using Unity and OpenXR. Engineered a parametric engine utilizing "State-Based Material" structures for real-time simulations. Developed custom Clipping & Masking Shader algorithms to ensure high performance on mobile-processor MR headsets, and integrated asynchronous loading (Lazy Loading) to optimize memory usage for massive 3D datasets.

Volunteer Intern

Nov 2025 - Present6 mos

Technical benchmarking (latency, voice realism) between ElevenLabs and Amazon AWS APIs for Text-to-Speech (TTS) integrations to support architectural decisions. Contributed to unit and integration testing to measure AI output quality. Performed edge-case analysis and developed error scenarios for prompt-flow optimization.

Game / Level Designer

Dec 2023 - Present2 yrs 5 mos

I am a passionate Game and Level Designer with over 3 years of experience in creating immersive games and interactive simulations. While I am versatile and have experience working with Godot and Unreal Engine, Unity is my absolute favorite and primary engine. Over the past year, I have expanded my expertise into Mixed Reality (MR) systems, specializing in spatial computing, custom shader programming, and hardware-oriented performance tuning. I excel at blending creative level design with deep technical optimization.