
Zeynep K
Computer Engineering student
Kompetenzen

Meine Dienstleistungen


Portfolio
Arbeitserfahrung
Not Found
Freiberufler • 3 yrs 3 mos
Project Lead & System Architect (Mixed Reality)
Jan 2026 - Present • 4 mos
Led the core architecture and development of a hardware-agnostic, modular anatomy simulation using Unity and OpenXR. Engineered a parametric engine utilizing "State-Based Material" structures for real-time simulations. Developed custom Clipping & Masking Shader algorithms to ensure high performance on mobile-processor MR headsets, and integrated asynchronous loading (Lazy Loading) to optimize memory usage for massive 3D datasets.
Volunteer Intern
Nov 2025 - Present • 6 mos
Technical benchmarking (latency, voice realism) between ElevenLabs and Amazon AWS APIs for Text-to-Speech (TTS) integrations to support architectural decisions. Contributed to unit and integration testing to measure AI output quality. Performed edge-case analysis and developed error scenarios for prompt-flow optimization.
Game / Level Designer
Dec 2023 - Present • 2 yrs 5 mos
I am a passionate Game and Level Designer with over 3 years of experience in creating immersive games and interactive simulations. While I am versatile and have experience working with Godot and Unreal Engine, Unity is my absolute favorite and primary engine. Over the past year, I have expanded my expertise into Mixed Reality (MR) systems, specializing in spatial computing, custom shader programming, and hardware-oriented performance tuning. I excel at blending creative level design with deep technical optimization.