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Über mich
I’m a 3D artist specializing in props, stylized scenes, and architectural visualization. I accurately recreate both real-world and stylized objects (e.g., vintage chairs, tricycles, retro phones, lamps, benches) and enjoy crafting unique environments and sketches. My pipeline includes sculpting, retopology, UV mapping, baking, and clean optimization. I focus on mesh quality, reference accuracy, and rich material detail.... Mehr lesen