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Über mich
I’m a 3D generalist with 3+ years of experience creating clean, optimized 3D models and clothing. My main strength is hard-surface modeling, with a focus on good topology and efficient assets.
I work in Blender, Substance Painter, and Marvelous Designer, handling everything from props to realistic cloth simulation and export-ready models.
I keep things simple, fast, and affordable, which makes me a good fit for small projects and quick gigs. Clear communication, no overcomplication, and on-time delivery.
Send the details and references, and I’ll get to work.... Mehr lesen