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Über mich
Professional self-taught 3D Artist with experience in modeling, texturing, retopology, and UV mapping. Specialized in Roblox & game-ready assets in software such as Blender, Adobe Photoshop and Substance 3D Painter.
I help game developers turn ideas into optimized, clean and visually appealing 3D models, ready to use in Roblox Studio or Unity and even Unreal Engine.
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