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Über mich
I am a professional 3D artist specializing in clean topology, retopology, low-poly modeling, and UV unwrapping. I create high-quality, optimized 3D models that are fully game-ready for real-time engines and animation.
My expertise includes character modeling, sculpting, texturing, rigging, baking, and animation. I work with tools such as Blender, Maya, iClone, Character Creator (CC4/CC5), Unity, and Unreal Engine.
I deliver clean, optimized 3D characters and assets for games, films, VR, and 3D printing in styles like realistic, stylized, anime, cartoon, and cosplay.... Mehr lesen