I will create a 2d platformer game prototype in unity

V
vortextech_
V
vortextech_
Vansh S.
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

I build playable 2D game prototypes in Unity, focused on core mechanics the foundation every good game needs before adding art and polish.


What I do:

I create the core gameplay systems for 2D platformer/arcade-style games: player movement, jumping, collision detection, and basic obstacle or enemy interaction. Each prototype is built with placeholder shapes/sprites so you can test how your game feels before investing in final art.


Why work with me:

I built a complete 2D platformer from scratch as a personal project, so I understand how these systems fit together not just isolated code snippets, but mechanics that actually feel good to play.

What's included:

- Clean, commented C# scripts

- Playable test level(s), based on your chosen package

- Source code included in every package

- Clear communication about scope and timeline

What's NOT included:

- Final game art or custom graphics (placeholder assets only)

- Complex systems like save/load, multiplayer, or in-app purchases

- Full game polish (menus, sound design, marketing assets)

Best for:

Indie devs or hobbyists who want to test a game idea's core mechanic before committing to full production, or who need a working prototype

Lerne Vansh S. kennen

Vansh S.

Programmer specializing in Unity 2D Development

  • AusDeutschland
  • Mitglied seitJuli 2026
  • ⌀ Antwortzeit2 Stunden
  • Sprachen

    Italienisch, Punjabi, Deutsch, Englisch
Ich bin C#- und SQL-Entwickler mit Fokus auf sauberen, verständlichen Code. Mein Hintergrund: solide Grundlagen aus Schule und Selbststudium, praktisch vertieft durch eigene Projekte – darunter ein vollständiges 2D-Jump'n'Run in Unity, das ich als Schulprojekt komplett selbst programmiert habe. Bei Vortex Tech Systems arbeite ich nach dem Prinzip "Problem → Lösung". Was ich anbiete: - C#-Programmierung für Backend-Logik und kleinere Anwendungen - SQL-Abfragen, Datenbankstruktur und einfache Optimierungen - 2D-Spielmechaniken und -prototypen in Unity