
Vitor T
3D Artist
Kompetenzen

Meine Dienstleistungen

Arbeitserfahrung
Company
Vollzeit • 3 yrs 10 mos
3D Artist II
Dec 2023 - Dec 2024 • 1 yr
3D Artist on the Unannounced Projects - Asset production using blockout → high-poly → retopology workflows for optimized low-poly meshes - Advanced UV layout creation and optimization for real-time rendering - PBR texturing and material calibration to ensure visual consistency and performance - Asset integration and validation within Unity engine - Scene lighting setup and optimization for real-time environments - End-to-end creation, refinement, and optimization of environment props
3D Artist
Mar 2022 - Dec 2023 • 1 yr 9 mos
3D Artist on the Rapala Fishing Project - Character modeling and sculpting for real-time use - Retopology for game-ready assets - Creation of clothing, accessories, and props - UV mapping and optimization - Texture creation following PBR workflows - Environment assembly and scene setup in Unity - Asset optimization for performance and engine constraints
3D Artist
Feb 2021 - Mar 2022 • 1 yr 1 mo
3D Artist on the PIGGY: Hunt Project – Creation of character skins for active characters (Survivors and Infected), including full modeling and texture adjustments – Texturing and material refinement to ensure visual consistency across characters – Integration support of character and prop assets into Unity3D – Environment prop modeling to enrich level composition and atmosphere – Modeling of infected characters’ weapons, ensuring style coherence and in-game readability