I will build unity 2d 3d game mechanics, csharp gameplay scripting and web pc prototype


Über diesen Service
Are you struggling to bring your indie game concept to life, or you have a tight Game Jam deadline approaching fast?
Turning a creative idea into a fully functional, playable prototype takes precise execution.
I am here to build your foundation.
As a dedicated Unity developer, I specialize in rapid prototyping and high-performance system building. I write clean, modular, and optimized C# code designed to make your game feel exactly how you envisioned it.
What I Offer:
- Custom gameplay mechanics (Combat, AI, Physics, Inventory)
- Rapid Game Jam MVP builds and vertical slices
- Greybox layout and prototyping for level testing
- Cross-platform builds (WebGL, PC, Mobile)
Why Choose Me:
I prioritize scalable code architecture.
You won't just get a temporary fix; you will get a robust codebase that you can easily expand into a full commercial project. I understand game design logic and build with the player experience in mind.
Let's stop planning and start building.
Message me today to discuss your project breakdown before placing an order!
Lerne Victor kennen
Professional Unity Developer, csharp Scripting, Prototyping and Optimization
- AusGroßbritannien
- Mitglied seitJuli 2026
Sprachen
Deutsch, Englisch, Spanisch, Französisch, Italienisch
Meine weiteren Dienstleistungen im Bereich Spieleentwicklung
FAQ
What do I need to provide to start the project?
You need to provide a clear description of your game idea or a Game Design Document (GDD). Sharing reference games, sketches, or specific mechanics you want included helps speed up the process.
Will you use placeholder graphics or final game art?
For rapid prototypes, I use standard greyboxes or free open-source placeholder assets. If you have custom art, 2D sprites, or 3D models ready, just send them over and I will implement them.
Can you deliver a game prototype within a tight Game Jam deadline?
Yes! I specialize in rapid development. Please message me before the jam starts with the official timeline and constraints so I can clear my schedule and deliver a stable build on time.
Do I get the full Unity source code or just a playable build?
Every package includes the full, structured Unity project folder containing all C# source code, scripts, and scenes, alongside a playable build for your target platform (Web/PC).
What platforms will the prototype run on?
I build and optimize the prototype for WebGL (browser-playable) and PC (Windows/Mac). If you need a mobile-specific layout instead, let me know upfront.
Can this prototype be expanded into a full commercial game later?
Absolutely. I write clean, component-based C# code rather than messy hacks. The underlying architecture is designed to be scalable so you can easily build a full game on top of it.

