
Verney B
2D and 3D character Artist,Game Art, rigging and Animation
Kompetenzen

Meine Dienstleistungen


Arbeitserfahrung
Game Artist
Asobo Studio
Mar 2020 - Apr 2020 • 1 mo
Worked on digital art and animation concepts for game-related and creative projects, with a focus on environments, backgrounds, character assets, and 2D animation preparation. Developed visual concepts inspired by fantasy worlds, landscapes, fictional settings, and interactive storytelling. Created or developed artwork based on project references, mood boards, and creative briefs, paying attention to composition, lighting, atmosphere, color, and visual consistency. Explored character rigging and animation workflows using suitable software, including Moho Pro where applicable, to support expressive character movement. Focused on preparing organized assets and maintaining consistency between characters, backgrounds, and the overall visual direction of each project. Considered intended output formats and production requirements when preparing artwork for digital use. Applied feedback, refined visual details, and approached each project with an emphasis on communication, organization, and creative problem-solving. Aimed to produce artwork and animation assets suited to game development, digital storytelling, and independent creative projects.
3D Character Artist
Ubequitas Intelligence
Feb 2020 - Mar 2020 • 1 mo
Focused on 3D character modeling, sculpting, and preparation of character assets for animation and interactive projects. Developed realistic and stylized character concepts, including humanoid characters, fantasy figures, creatures, and game-inspired designs using appropriate modeling workflows. Worked with 3D modeling principles such as topology, proportions, surface detail, and mesh organization to prepare assets for their intended use. Explored character rigging, skeletal structures, and deformation workflows to support natural movement and animation. Prepared character assets with attention to model structure, visual quality, and compatibility with the target software or project pipeline. Considered the requirements of game engines and animation workflows when organizing models and related files. Emphasized careful project planning, consistency, and problem-solving while refining models according to references and technical requirements. Aimed to create usable character assets that balance visual appeal with the practical needs of games, animation, and digital production.
2D & 3D Artist
SOLO Motor Controllers SRL
Jan 2020 - Feb 2020 • 1 mo
Worked on creative projects involving 2D illustration, 3D character modeling, custom character design, and digital artwork. Developed original character concepts based on client briefs, sketches, and visual references, with attention to proportions, anatomy, color harmony, and visual consistency. Created character illustrations, furry and anthro designs, fursona concepts, character reference sheets, and stylized digital artwork tailored to different artistic requirements. Also explored 3D sculpting, character modeling, and asset preparation for games and animation projects. Focused on understanding project requirements, maintaining clear communication, organizing project files, and applying feedback throughout the creative process. Prioritized detail, originality, and consistency while adapting to different art styles and client expectations. Worked to deliver polished artwork that aligned with the intended purpose of each project, whether for personal characters, online profiles, creative portfolios, or game-related concepts.