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Über mich
I'm a professional 3D game programmer with hands-on experience building immersive games using industry-standard engines like Unity and Unreal Engine.
I specialize in the programming side of 3D game development, bringing mechanics, systems, and environments to life through clean, optimized code.
Tech Stack:
Unity (C#) | Unreal Engine (Blueprints & C++)
Visual Studio | Git | Blender (for testing assets)
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