
Umang P
Senior Unity Game Developer
Kompetenzen

Meine Dienstleistungen

Arbeitserfahrung
Game Programmer
Funcell Games • Vollzeit
Sep 2025 - Sep 2026 • 1 yr
Unity Game Developer I have experience developing and maintaining Unity games across mobile, PC, and web platforms. Stack Master (Google Play): Solo-developed a grid-based match-3 puzzle game from concept to release, including gameplay systems, architecture, and optimization. Spirit World (Client Project): Developed extensible 2D grid placement and progression systems and integrated Unity Addressables with remote catalogs for efficient live content delivery. Arrow Puzzle (R&D Prototype): Built a complete gameplay prototype and developed custom Unity Editor tools to improve and accelerate level-design workflows. CrazyGames & Poki Titles: Fixed platform-specific gameplay, input, and compatibility issues for live web builds. **Core expertise:** Unity, C#, gameplay programming, 2D/3D game development, UI systems, optimization, debugging, Unity Editor tools, Addressables, and live game maintenance.
Game Programmer
9Brainz • Vollzeit
Dec 2022 - Sep 2025 • 2 yrs 9 mos
Queen Hotel Simulator (Released) – Programmed core tycoon management loops, modular room upgrade paths, and dynamic unlocking; built the save/progression system using data serialization and optimized draw calls to eliminate frame drops on low-end devices. Real-Time Multiplayer (Teen Patti & Roulette) – Implemented Socket.IO and REST networking in Unity with backend teams; handled turn synchronization, player sessions, and client-side reconnection. Whispers in the Woods (PC Horror Prototype) – Built atmospheric puzzle state machines and interaction mechanics; set up lighting and post-processing in HDRP and designed the audio atmosphere. Hardware-to-Server .NET Integration – Developed a .NET communication bridge enabling real-time telemetry and data exchange between physical hardware peripherals and servers.