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umang_patel_3

Umang P

@umang_patel_3

Senior Unity Game Developer

Indien
Englisch, Hindi, Gujarati
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I am a Senior Unity Game Developer with over 4 years of experience architecting mobile titles, WebGL games, and real-time multiplayer systems. I specialize in ScriptableObject-driven architecture and modular Assembly Definitions to optimize runtime performance and engineering reliable networking pipelines.... Mehr lesen

Kompetenzen

u
umang_patel_3
Umang P
offline • 

Meine Dienstleistungen

Vollständige Spielerstellung
I will develop or fix your unity game

Arbeitserfahrung

Funcell_Games

Game Programmer

Funcell Games • Vollzeit

Sep 2025 - Sep 2026 • 1 yr

Unity Game Developer I have experience developing and maintaining Unity games across mobile, PC, and web platforms. Stack Master (Google Play): Solo-developed a grid-based match-3 puzzle game from concept to release, including gameplay systems, architecture, and optimization. Spirit World (Client Project): Developed extensible 2D grid placement and progression systems and integrated Unity Addressables with remote catalogs for efficient live content delivery. Arrow Puzzle (R&D Prototype): Built a complete gameplay prototype and developed custom Unity Editor tools to improve and accelerate level-design workflows. CrazyGames & Poki Titles: Fixed platform-specific gameplay, input, and compatibility issues for live web builds. **Core expertise:** Unity, C#, gameplay programming, 2D/3D game development, UI systems, optimization, debugging, Unity Editor tools, Addressables, and live game maintenance.

9Brainz

Game Programmer

9Brainz • Vollzeit

Dec 2022 - Sep 2025 • 2 yrs 9 mos

Queen Hotel Simulator (Released) – Programmed core tycoon management loops, modular room upgrade paths, and dynamic unlocking; built the save/progression system using data serialization and optimized draw calls to eliminate frame drops on low-end devices. Real-Time Multiplayer (Teen Patti & Roulette) – Implemented Socket.IO and REST networking in Unity with backend teams; handled turn synchronization, player sessions, and client-side reconnection. Whispers in the Woods (PC Horror Prototype) – Built atmospheric puzzle state machines and interaction mechanics; set up lighting and post-processing in HDRP and designed the audio atmosphere. Hardware-to-Server .NET Integration – Developed a .NET communication bridge enabling real-time telemetry and data exchange between physical hardware peripherals and servers.