u
ubrobson

Noreo

@ubrobson
4,7(3)

Unity Game Developer

Nigeria
Englisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I'm a Unity game developer with 5+ years of experience creating engaging mobile games for Android, helping clients transform ideas into polished, playable, and market-ready games. I've developed and published multiple titles, handling gameplay programming, UI/UX, game systems, optimization, monetization, ads integration, in-app purchases, and store deployment. Whether you need a rapid prototype, bug fixes, new features, or a complete game, I focus on quality, performance, and player engagement while bringing your vision to life with clear communication and reliable delivery.... Mehr lesen

Kompetenzen

u
ubrobson
Noreo
offline • 
Durchschnittliche Antwortzeit: 1 Stunde

Meine Dienstleistungen

Fehlerbehebung
I will fix unity game bugs, build errors and optimize your mobile game performance
5,0(1)
Usability-Test
I will provide over 12 real android testers for google play closed testing for 14 days
5,0(1)

Portfolio

Arbeitserfahrung

Self_Employed

Lead Developer

Self Employed • Vollzeit

Oct 2019 - Present6 yrs 10 mos

Independently designed, developed, and published commercial Unity mobile games from concept to release, taking full ownership of gameplay programming, systems architecture, UI/UX, asset integration, optimization, testing, and deployment. • Developed complete gameplay systems including player movement, combat, enemy AI, spawning systems, level progression, rewards, upgrades, and game-state management. • Built scalable and reusable Unity/C# systems using modular architecture, object pooling, event-driven communication, and optimized gameplay logic. • Specialized in mobile game development, implementing performance optimization techniques including object pooling, memory management, physics optimization, batching, draw-call reduction, and GC-conscious code. • Designed and implemented monetization and progression systems including rewarded advertisements, in-game currencies, daily rewards, shops, upgrades, and progression rewards. • Created responsive UI systems, gameplay feedback, animations, VFX, audio integration, camera effects, and polished player interactions. • Managed the complete Google Play release pipeline, including Android builds, testing, store listing optimization, analytics, troubleshooting, updates, and post-launch improvements. • Independently handled game design, programming, debugging, QA, asset integration, publishing, and ongoing development across multiple commercial projects. Delivered commercial Unity mobile games independently from idea to published product.

Freelancing_Career

Intern

Freelancing Career • Vollzeit

Mar 2026 - Jul 20264 mos

Worked as a Unity Game Developer for Shrewd Panda, contributing to the development of a mobile management/simulation game centered around tea preparation, cigarettes, customer service, and shop progression. Developed and implemented a range of modular gameplay systems using Unity and C#, including: • Dynamic upgrade system with level progression, scaling upgrade costs, upgrade limits, and persistent player progression • Modular upgrade UI system with reusable panels, icons, descriptions, levels, costs, and dynamically generated upgrade entries • Dynamic pricing system where tea prices are calculated from the ingredients used in preparation, while cigarettes have individual prices • Customer ordering system supporting multiple-item orders and validating orders against the items actually served • Ingredient and cigarette unlock system, ensuring customers can only request products that the player has unlocked • Tea preparation and recipe tracking system capable of identifying the exact ingredients added to a pot, including optional ingredients such as ginger and cardamom • Customer patience, order validation, payment, reputation, and customer reaction systems • Audio management system for music, UI sounds, gameplay SFX, looping sounds, pausing/resuming, and scene transitions • Gameplay interaction and ingredient-selection systems for tea preparation • Debugging and optimization of existing Unity gameplay systems and C# scripts • Integration of multiple gameplay systems to create a connected progression loop between preparation, customer orders, pricing, upgrades, and rewards

3 Bewertungen
4,7

(2)
(1)
(0)
(0)
(0)
Zusammensetzung der Bewertung
  • Kommunikation
    4,7
  • Qualität der Lieferung
    4,3
  • Preis-Leistungs-Verhältnis der Lieferung
    5
1–3 von 3 Bewertungen
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    G
    image-docs

    gopro6

    IN

    Indien

    4

    good work, timely delivery

    50 $-100 $

    Preis

    1 Tag

    Dauer

    gig

    Vollständige Spielerstellung

    Hilfreich?
    Ja
    Nein
    M

    mordehai770

    BE

    Belgien

    5

    Vraiment super professionnel. Merci beaucoup really very good thanks

    50 $-100 $

    Preis

    1 Tag

    Dauer

    gig

    Fehlerbehebung

    Hilfreich?
    Ja
    Nein
    R
    image-docs

    raye1987

    US

    Vereinigte Staaten

    5

    Excellent service and provided exactly what was offered. Will absolutely use again in the future.

    Bis zu 50 $

    Preis

    2 Wochen

    Dauer

    gig

    Usability-Test

    Hilfreich?
    Ja
    Nein