I will fix bugs or errors in your unity game fast

T
tyleransophonie
T
tyleransophonie
Tyler
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Unity Bug Fixes Fast & Reliable

Is your Unity game throwing errors, crashing, or behaving incorrectly?

Ill investigate and fix bugs in your Unity game so it runs smoothly again fast.

This gig is ideal if you have a specific issue that needs to be diagnosed and resolved without rebuilding your entire project.


What I Can Fix

  • Unity errors (Null Reference, missing references, logic bugs)
  • Broken gameplay behavior
  • UI issues (buttons not working, UI not updating)
  • Script problems (C# logic errors)
  • Mobile issues (Android / iOS)
  • PC Unity builds

I provide bug investigation + a clear explanation of what was wrong and how it was fixed.


Whats Included

  • Bug investigation & diagnosis
  • Bug fix based on your selected package
  • Fix documentation (short explanation of the solution)
  • Clean, professional communication

️ Important (Please Read)

This gig is for bug fixes only.

Not included:

  • New features or systems
  • Plugin setup or third-party SDK issues (Ads, Firebase, IAP, etc.)
  • Large refactors or full game development

If you're unsure whether your issue qualifies, message me before ordering I'm happy to check.


Platforms & Tools

  • Engine: Unity
  • Platforms: Android, iOS, PC
  • Language: C#

Lerne Tyler kennen

Tyler

Unity Developer for Mobile Games and Prototypes

  • AusVereinigte Staaten
  • Mitglied seitSept. 2024
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Englisch
I’m a Unity developer specializing in mobile game prototypes and MVPs. I help clients turn game ideas into playable, polished builds with clean code, smooth performance, and a clear development scope. I focus on casual, idle, clicker, and simple action games for Android and iOS. My work is ideal for startups, solo creators, or anyone who wants a solid prototype before investing further. You’ll receive a complete Unity project and playable build, with full ownership of the delivered game. I keep communication clear, timelines realistic, and scope well-defined.

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