I will rig and animate 2d or 3d props and assets for godot, unity


Über diesen Service
A rig that looks correct in a static pose can still break the moment it's animated bad weight painting, wrong bone rolls, or a messy hierarchy all show up as glitches once the character moves.
What you get:
Rigging:
- Full skeleton/bone setup for 2D or 3D characters, built for your target engine
- Weight painting and skinning, so deformations look natural during movement
- Bone hierarchy optimized for Unity's Animator/Humanoid system or Godot's AnimationTree
- Fixes for existing broken rigs bad weight paints, incorrect bone orientation, skinning errors
Animation:
- Custom animations (idle, walk, run, attack, or specify your own list)
- Retargeting existing animations (including Mixamo) onto your custom rig
- Squash-and-stretch and secondary motion for stylized characters, if needed
- Export and setup so animations play correctly inside Unity's Animator Controller or Godot's AnimationPlayer/AnimationTree
Ready to get started? Message me with your character model, your target engine and the animations you need, I will confirm the scope and the turn around before an order.
Custom requests and rush deliveries are welcome as well.
Lerne AlexanderWarren kennen
professional program developer focused on building efficien
- AusGroßbritannien
- Mitglied seitMärz 2026
- ⌀ Antwortzeit1 Stunde
Sprachen
Englisch
FAQ
Is your rig compatible with Mixamo?
Yes. I can rig your character specifically to match the Mixamo/Humanoid bone hierarchy, allowing you to use thousands of free animations instantly in Unity or Godot.
Do you support "Squash and Stretch" or facial expressions?
Yes. For stylized games, I can implement Shape Keys (Blend Shapes) for facial expressions or specialized "S&S" bones for a cartoonish feel. Please specify this in the requirements.
Can you fix a character that "breaks" when I import it into Unity/Godot?
Definitely. This is usually a Bone Orientation or Scale issue. I will refactor the rig to ensure it matches the engine's coordinate system (Y-up for Godot, etc.) so your animations look exactly as intended.

