
Tushar J
Unity and Unreal Game Developer, Bug Fixing and Full Games
Kompetenzen

Meine Dienstleistungen


Portfolio
Arbeitserfahrung
Associate Game Developer
Tecknotrove Systems I • Vollzeit
Oct 2025 - Present • 1 yr
Build Unity defence training simulators (an air-defence simulator and a small-arms simulator) integrated with real weapon hardware, an instructor station and VR/MR players. - Built a replay system, a radar/surveillance view, a flare system and distance-based target visibility. - Migrated the air-defence simulator from the Built-in pipeline to URP with Addressables (39 aircraft, two large terrains, volumetric clouds, VFX), delivered on schedule with a stable build. - Integrated instructor station to simulator networking (weather, day/night, fire status, session data) and serial communication with weapon hardware. - Built modular, Inspector-configurable scenarios with lighting, post-processing and a mouse-firing test mode. - Closed about 180 tasks including all customer acceptance-test feedback; wrote debugging tools and documentation.
Unreal Game Developer
Zen Technologies Limited • Vollzeit
Jan 2025 - Aug 2025 • 7 mos
Designed and implemented the full bot AI architecture for a multiplayer shooter in Unreal Engine (C++ and Behavior Trees), modular and documented so the rest of the team could extend it. - Custom BT tasks and services for patrol, hearing-based detection, last-known-position tracking, chase and combat, driven by AI Perception (sight and hearing). - Adapted AI across Free-for-All and Team Deathmatch modes, with network replication of AI characters, states and actions. - Data-driven targeting with per-bone hit probability and weapon spread, configured through data tables for Easy, Medium and Hard bots. - Profiled Behavior Tree and perception updates to keep CPU and memory cost low with many agents.
Unity Game Developer
Codingkraft • Vollzeit
Jan 2023 - Dec 2024 • 1 yr 11 mos
Built gameplay systems for Unity games. - Quest systems, enemy spawners and enemy AI. - Object pooling and memory optimization to improve performance. - UI including mini-maps and in-game interfaces. - Integrated and extended third-party frameworks (Game Kit Controller, Emerald AI).