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I will high quality 3d models and renders for games and advertising

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Francesco S.
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Attention: Please contact me before placing an order to discuss your project and delivery times. Prices may be adjusted up or down depending on the complexity of the model.


Hello, dear clients! My name is Francesco, and I am a 3D and Environment Artist from Italy. I specialize in both low-poly and high-poly modeling, with a strong focus on hard-surface design and stylized or realistic PBR texturing. I work primarily with Maya for modeling and Substance Painter for texturing. I can deliver textures in ORM format or keep each map separate according to the clients needs.


Why choose me?

  • Many years of hands-on experience
  • Expert in Maya and Substance Painter
  • Attention to detail for modeling and texturing
  • Clear communication


I value a professional and collaborative working relationship and look forward to every opportunity to bring your projects to life with passion and attention to detail.

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Lerne Francesco S. kennen

Francesco S.

3D artist specialized in creating optimized assets for games

  • AusItalien
  • Mitglied seitNov. 2021
  • Sprachen

    Italienisch, Spanisch, Englisch
I focus on clean topology, UV unwrapping, baking, and game-ready textures (PBR). Whether you need low-poly (or HP too) props, environments with modular kits, I can deliver assets that are both visually appealing and performance-friendly. 🎮 What I offer: - Game-ready 3D models (FBX/OBJ) - Stylized or realistic assets - UV mapping + lightmap UVs (if you need) - PBR textures or stylized - Clean topology for real-time use - Modular asset packs. Tools I use: Maya, Blender, Substance Painter & Designer, Photoshop, ZBrush, Speedtree, Unity, Unreal Engine, Marmoset