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Über mich
I’ve been creating 3D models since 2011, working on everything from personal game projects and client work to selling assets on online marketplaces.
I started with 3ds Max and have been using Blender for several years. I specialize in 3D asset creation, including props and environmental objects, covering the full process from modeling and sculpting to texturing.
I’m also comfortable with Unity and can prepare assets for smooth integration into your pipeline.... Mehr lesen