I will compose music for your video game


Über diesen Service
I write original music for video games. No AI, no pre-made Splice loops. I am a conservatory-trained composer and sound engineer, and I build every track from scratch to fit your game's exact mechanics and atmosphere, whether you need a quiet piano theme for a puzzle game or an orchestral track.
What you get:
- Seamless Loops: Delivered tracks will loop perfectly in Unity, Unreal, FMOD, or Wwise without clicks or awkward volume drops.
- Stems for Adaptive Audio: In Standard and Premium packages, you get the separated tracks (strings, percussion, synths) so you can program dynamic music systems.
- Proper Mix & Master: I mix everything to game industry loudness standards so it sits perfectly behind your sound effects and dialogue.
How do I work: Tell me what you need and send some references. Before I produce the final track, I will send you a rough sketch or core motif. This ensures we are on the right path early on and saves both of us time.
If you are building a full game and need a complete soundtrack with multiple layers, menus, and stingers, send me a direct message. We can figure out a custom milestone workflow.
Lerne Tezcan Erdem kennen
Pianist, Composer, Audio Engineer
- AusTürkei
- Mitglied seitOkt. 2013
Sprachen
Türkisch, Englisch
FAQ
Do you use AI or loop packs?
No. All melodies, harmonies, and MIDI programming are written by me. I use high-end sample libraries, but the composition is 100% original.
What is the Adaptive Audio Layer extra?
If you use middleware like FMOD or Wwise, you might need the same track to change intensity (like moving from stealth to combat). This extra provides that alternative version, perfectly synced in tempo and key to crossfade in your engine.

