
Tesa P
Quality Analyst
Kompetenzen

Meine Dienstleistungen

Portfolio
Arbeitserfahrung
Quality Analyst
FIFA • Vollzeit
Mar 2026 - Jul 2026 • 4 mos
Served as QA lead for character and art content, testing player models, kits, rosters, stadiums, and related assets while monitoring changes and ensuring regression coverage. Game company: Refactor Games --Key Achievements-- • Authored a technical document outlining risk and technical cost considerations for a roster tool, with the goal of reducing manual testing time and setup requirements. • Created JIRA filters and dashboards to improve visibility into team workload, bug status, and area coverage. • Managed Jenkins builds for the team POD and supported rapid regression of JIRA issues and content updates. • Supported QA through a compressed five-month development and launch cycle, collaborating with developers, designers, producers, and external QA to maintain coverage across high-priority content. • Served as area QA lead for character and art content, validating player models, kits, rosters, and related in-game stadium assets. • Curated and maintained TestRail test cases, test runs, execution procedures, and test results, providing producers and leadership with visibility into coverage and execution status. • Worked with engineering to improve an in-game training mode/tooling workflow used for roster and player verification, helping streamline the testing process. • Verified post-launch patches and content updates, including new kit designs and character-model
Associate Quality Designer / Quality Analyst II
Electronic Arts • Vollzeit
Jan 2024 - Mar 2026 • 2 yrs 2 mos
Supported live-service sports titles as a cross-discipline Associate Quality Designer, owning quality strategy for online modes, pre-order entitlements, live content gating, and infrastructure upgrades. Partnered closely with Production, Design, and Engineering to align testing efforts with milestone goals and player impact. Played a key role in cross-functional QA and content verification. --Key Achievements -- - Promoted from Quality Analyst II to Associate Quality Designer within 12 months by demonstrating strong technical ownership and improving team reporting efficiency through the creation of smart, rich-filtered Jira dashboards used for content tracking and risk visibility. - Coordinate Core Online milestone testing from Alpha through Final, managing test coverage in Zephyr and sharing QX feedback across Account Creation, Connectivity, Pre-Order Entitlements, and Leaderboards to surface risks early and support stable first-week launches. - Executed automation-assisted visual validation workflows using Scoop and Miro, verifying 11K+ NIL player models during Final production phase to ensure visual consistency before and after title launch under tight timelines. - Own feature-level QA and live content verification across multiple AAA titles (EA Sports College Football 25 & 26, Madden NFL 25), collaborating closely with developers, producers, and external partners to support a top 3 best-selling launch for College Football 26. - Supported post-launch live updates and hotfix validation, ensuring minimal player disruption across live-service content releases. - Partnered with cross-discipline teams and external collaborators to verify content across builds, helping streamline QA workflows and maintain consistent quality standards during high-cadence development cycles. - Supported Ultimate Team live content testing for Madden, validating new content drops and feature updates to ensure stability, accuracy, and readiness for live deployment.
QA Analyst / UI QA Tester
Bungie • Vollzeit
Jun 2022 - Oct 2023 • 1 yr 4 mos
Owned quality efforts for live-service UI/UX systems within Destiny 2, supporting seasonal feature delivery and live events. Acted as feature owner for multiple systems, coordinating test planning, execution, and stakeholder communication across design, engineering, and production. --Key Achievements-- - Supported the launch of Destiny 2: Lightfall and development of The Final Shape by validating live Rewards UI/UX systems (Seasonal Artifacts, Loadouts, Mods), partnering with 5 engineers, 4 UI designers, and 1 producer during sprint planning to improve feature readiness and cross-team alignment. - Owned end-to-end QA for the Favoriting feature, managing test passes, tracking high-priority risks in Confluence, and conducting gray-box testing using JSON files to accelerate validation and improve UI clarity for players at launch. - Introduced shift-left testing initiatives by leading early playtests and documenting QX feedback in Miro and Confluence, resolving high-impact issues—including Mods UI layout and Loadouts memory allocation—prior to Lightfall release. - Resolved 1.8K+ issues across Alpha through Launch milestones, maintaining high quality standards across PC, console, and Stadia platforms during a fast-paced live-service development cycle. - Identified and communicated UI/UX risk early to production, influencing prioritization decisions ahead of milestone locks.