t
techmold3d

Son Keener

@techmold3d

Mechanical CAD and 3D Character Specialist for Manufacturing, Gaming, Product

Vereinigte Staaten
Englisch, Deutsch, Spanisch, Polnisch, Französisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
Professional CAD designer and 3D artist specializing in injection molding design, sheet metal design, medical device CAD modeling, jewelry CAD, reverse engineering, CNC machining, drone and robotics parts, automotive components, and Amazon product renders. I also create game-ready stylized characters and realistic Unreal Engine characters optimized for real-time workflows. Focused on precision, manufacturability, clean topology, and production-ready results for startups, brands, engineers, and game developers.... Mehr lesen

Kompetenzen

t
techmold3d
Son Keener
offline • 
Durchschnittliche Antwortzeit: 2 Stunden

Meine Dienstleistungen

3D-Modellierung & Rendering
I will do injection molding design, medical device cad modeling and sheet metal design
3D-Modellierung & Rendering
I will do jewelry cad design, amazon product cad and render reverse engineer products

Arbeitserfahrung

ApexDesk

Senior Mechanical CAD Designer

ApexDesk

Feb 2022 - Present4 yrs 5 mos

Designed CNC-ready mechanical components for robotics, automotive, and drone applications Developed injection molding and sheet metal designs optimized for manufacturing Created technical drawings, assemblies, and production-ready CAD files

Nova_Blue Technologi

Product Development CAD Specialist

Nova Blue Technologi • Freiberufler

May 2019 - Dec 20212 yrs 7 mos

Produced Amazon product CAD models and high-quality product renders for eCommerce brands Reverse engineered existing products from images, sketches, and prototypes Collaborated with startups to develop manufacturable product concepts Skills: Product Design, Reverse Engineering, CAD Modeling, Rendering, Prototype Design

3D Character Artist & Unreal Engine Designer

Pixel Pro Design Co • Vollzeit

Jun 2018 - Feb 20198 mos

Created game-ready stylized characters and realistic Unreal Engine assets Optimized character topology and textures for real-time environments Worked with indie developers on animation-ready character pipelines