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Über mich
I’m an indie game artist and 3D generalist focused on creating professional game-ready assets.
I specialize in props, environments, characters, and visual development for indie games, with experience in realistic, hand-painted, dark fantasy, horror, medieval, and stylized art styles. My workflow covers the full pipeline — from modeling and sculpting to texturing, optimization, and engine integration.
Whether you need a single prop, a modular environment piece, or help bringing your game world to life, I’ll do my best to create something unique and polished for your project.
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