I will 3d retopology and uv unwrap for game ready models


Über diesen Service
Is your 3D model too dense, difficult to texture, or unsuitable for games, animation, or real-time projects?
I will do professional 3D retopology and UV unwrapping to turn your high-poly, sculpted, scanned, CAD, or AI-generated model into a clean and optimized asset.
My service can include:
Manual or assisted retopology with clean quad-based topology
High-poly to low-poly conversion
Polygon and mesh optimization
Clean edge flow for rigging and animation
UV mapping with organized UV islands
UV unwrap with reduced stretching and overlaps
Texture-baking preparation
Normal, ambient occlusion, and curvature baking
Game-ready or PBR-ready asset preparation
I can work with Blender, Maya, ZBrush, OBJ, FBX, STL, and other agreed formats. Your optimized model can be prepared for Unity, Unreal Engine, VR/AR, mobile games, animation, Substance 3D Painter, or general texturing.
Please contact me before ordering if your model is complex or if you have a specific polygon budget, texel density, UV layout, texture resolution, or target platform. I will review your files and confirm the correct package before starting.
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne STLForge kennen
Expert 3D Modeling, STL Design, 3D Printing and Product Prototyping
- AusNigeria
- Mitglied seitDez. 2024
- ⌀ Antwortzeit1 Stunde
Sprachen
Englisch, Spanisch
FAQ
Can you retopologize a high-poly or sculpted model?
Yes. I can convert suitable high-poly, sculpted, scanned, or AI-generated meshes into cleaner and more optimized topology.
Can you create UV maps after retopology?
Yes. I can unwrap and organize the UVs after retopology, including UV island placement, packing, and stretching checks.
Can you make my model game-ready?
Yes. I can optimize the mesh, create UVs, and prepare the asset for a specified polygon budget, texture resolution, and target engine.
Do you work with Blender or Maya?
Yes. I can work with Blender, Maya, ZBrush, and common formats such as OBJ, FBX, STL, and BLEND.
Can you fix messy or broken topology?
Yes. I can clean many topology problems, including excessive density, poor edge flow, overlapping geometry, and some non-manifold issues.

