I will create a game ready 3d character with optimized mesh, pbr textures and rig

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Steven May
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Need a custom 3D character that is actually ready for your game?


I will create a professional, game-ready 3D character from your concept, sketch, reference images, or character design.


I can create realistic, stylized, anime, fantasy, humanoid, creature, low-poly, and custom game characters optimized for real-time use.



What I can deliver:

  • Game-ready 3D character modeling
  • 3d Character design
  • Clean and optimized topology
  • Low-poly / real-time optimization
  • UV unwrapping
  • PBR texturing and materials
  • Character rigging and skinning
  • Facial setup / blendshapes
  • Clothing, armor, hair and accessories
  • FBX, OBJ and BLEND files
  • Unreal Engine and Unity-ready assets
  • VRChat-ready character workflows


My workflow:

Reference- 3D Modeling- Detailing- Retopology- UV Mapping- Texturing- Rigging- Optimization- Final Export


I work with Blender and ZBrush to create characters that are not only visually strong but also structured for real-time use.


Before ordering, please send your character reference and tell me your target engine, style, polycount, and required features. I'll review the scope and recommend the appropriate package.

Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne Steven May kennen

Steven May

3D Product, Character Designer, CAD, DFM, Game Ready and 3D Avatars

  • AusVereinigte Staaten
  • Mitglied seitAug. 2026
  • Sprachen

    Deutsch, Englisch, Französisch, Spanisch, Italienisch
I’m a 3D Product & Character Designer helping startups, brands, game developers and creators turn ideas into production-ready 3D assets. I specialize in CAD product design, injection molding & DFM, custom jewelry, VRChat/VRM avatars, VTuber models and game-ready characters. I work with SolidWorks, Fusion 360, Blender and ZBrush, delivering clean, functional and optimized files ready for manufacturing, games, 3D printing or digital platforms

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