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Über mich
I specialize in Spine 2D character rigging and animation for games. I can turn prepared 2D artwork into clean, flexible, game-ready characters with smooth movement and well-organized animation setups.
My services include character rigging, mesh setup, skinning, IK and constraints, idle, walk, run, attack, hit, jump, death and other gameplay animations.
I focus on clean animation, organized Spine files and reliable communication. If you have artwork that needs to become a functional game character, I can help bring it to life.... Mehr lesen