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Über mich
Passionate 3D artist specializing in game assets — modeling, texturing, and animation.
At Fanshawe College’s Game Design program, I helped build video games as part of a team. Since then, I’ve created detailed weapons, vehicles, characters, and environments through personal projects.
I also participated in two Game Jams, single-handedly producing all 3D assets:
• The Assimilation
• C0SM05
Tools: 3ds Max, Maya, Blender, ZBrush, Substance Painter, Photoshop, Krita & Marmoset Toolbag.
I deliver clean topology, optimized meshes, and high-quality PBR textures for Unity, Unreal Engine, or other.... Mehr lesen