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Über mich
I’m a professional 3D Character Artist specializing in high quality, production ready characters for games, animation, film, VR/AR, and digital experiences. I help clients turn concepts and references into detailed, optimized, and fully functional 3D characters. My services include sculpting, modeling, retopology, UV mapping, texturing, facial rigging, body rigging, and animation ready setup. Whether you need a realistic, stylized, or game ready character, I focus on delivering clean results tailored to your project. Message me to discuss your requirements.
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