
Siddharth J
Senior Gameplay Programmer
Kompetenzen

Meine Dienstleistungen

Portfolio
Arbeitserfahrung
Unreal Engine
Vollzeit • 3 yrs 5 mos
Senior Game Developer
Sep 2024 - Present • 1 yr 10 mos
Football Virtual Sports ● Developed the initial PoC that secured approval for full production and deployment. ● Architected and implemented gameplay systems including player systems, ball systems, camera systems, UI systems, gameplay flow, and gameplay orchestration. ● Designed and developed a data-driven gameplay authoring framework enabling non-programmers to create gameplay simulations through configurable gameplay data called Sequence Creation Tool. It reduced gameplay sequence creation time by about 75% over Motion Builder. Tennis Virtual Sports ● Developed Tennis Virtual Sports prototype in Unreal Engine 5. Implemented player systems, ball actions, gameplay event scheduling systems, camera systems, and gameplay sequencing integrations. ● Extended reusable gameplay authoring technology across multiple sports simulation projects. ● Developed animation-driven gameplay orchestration systems supporting deterministic event execution.
Game Developer
Dec 2022 - Jul 2024 • 1 yr 7 mos
Infinite Runner ● Developed and shipped a mobile Infinite Runner, set up in ancient Greece. ● Developed modular achievement systems, progression systems, and backend integrations. Also developed additional gameplay modes, powers, consumables, collectables, and integrated achievement with them. ● Implemented server communication and integration with online store using REST-api. ● Refactored Blueprint-heavy gameplay systems into optimized C++ implementations. Multiplayer Battle Royale ● A Stylized Multiplayer Battle Royale created in the same vein as Fortnite with other custom features, derived off of Lyra Template. ● Developed gameplay systems using Unreal Engine networking, EOS, and GAS-based gameplay architecture. ● Implemented crawl movement, vault, traversal mechanics for multiplayer maps, additional weapons with custom features, damaging storm systems, mini-map functionality, also developed a MOBA-style character selection and locking system inspired by League of Legends.
Game Developer
Unity • Vollzeit
Sep 2021 - Oct 2022 • 1 yr 1 mo
Developed educational STEM simulations and interactive experiences deployed on the Practically learning platform using Unity, C#, WebGL, AR technologies, and PlayCanvas.