I will create realistic 3d game models for your project

S
sadhana4321
S
sadhana4321
Tatsam Sharma
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Need high-quality 3D game assets that are clean, optimized, and ready to drop into your game engine?


I offer custom-made stylized or realistic 3D models tailored for Unity, Unreal, or mobile platforms. Each model is carefully designed with game performance and visual style in mind whether you're building an RPG, FPS, or mobile adventure.


What I offer:

  • Game-ready low-poly models
  • Stylized or realistic style (your choice)
  • Clean topology and non-overlapping UVs
  • PBR textures (Base Color, Roughness, Normal, Metallic, AO)
  • Export in FBX/OBJ/GLB
  • Ready for Unity, Unreal Engine, or others
  • Commercial license included


Why work with me?

  • 3+ years of experience in 3D game asset creation
  • ️ Expert in Blender, Substance Painter, and real-time optimization
  • ️ Clean modeling, UVs, and texture maps
  • Clear, responsive communication
  • 100% original work with attention to game performance
  • Flexible style: stylized, realistic, low-poly


Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne Tatsam Sharma kennen

Tatsam Sharma
5,0(1)
  • AusIndien
  • Mitglied seitMai 2020
  • ⌀ Antwortzeit1 Stunde
  • Letzte Lieferung10 Monate
  • Sprachen

    Hindi, Englisch
I am Sharma Tatsam, a 3D artist who is passionate about polygons and the excitement of creating interactive magic. With three years of hands-on experience, I have sharpened my skills in two powerful tools: Blender and Substance Painter. I can do props modelling, texturing and also create game environments as well. Substance Painter! This is where digital pigments mix, materials are forged, surfaces filled with reality. The cauldron to my textures is substance painter. From intricate modeling of architecture to animating fluidity in motion, Blender is my trusted grimoire.

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