I will fix bugs and errors in your unity game


Über diesen Service
Having a problem with your Unity project that you can't track down?
I will investigate, debug, and fix issues in your Unity game or application.
I am a Senior Unity Developer with 6 years of commercial experience, delivering projects from prototype to release across Android, iOS, WebGL, and PC. I have worked both as a hands-on developer and Technical Lead, so I can investigate not only isolated bugs but also issues caused by architecture or interactions between multiple systems.
I can help with:
- C# errors, exceptions, and gameplay bugs
- UI, animation, and game logic issues
- Android, iOS, WebGL, and PC issues
- Addressables and asset loading
- Performance, memory, and build-size problems
- Photon multiplayer and networking
- REST APIs and backend integrations
- Firebase, AppsFlyer, GA, payments, and other SDKs
- Async and architecture-related bugs
I focus on finding the root cause, implementing a clean fix, and avoiding unnecessary workarounds.
Please contact me before ordering and send your Unity version, issue description, logs/screenshots, and relevant project details.
Lerne Rostyslav B kennen
Senior Unity Developer
- AusUkraine
- Mitglied seitApr. 2023
- ⌀ Antwortzeit1 Stunde
Sprachen
Ukrainisch, Russisch, Englisch, Polnisch
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FAQ
Should I contact you before ordering?
Yes. Please send the issue description, Unity version, affected platform, and relevant logs or screenshots. I will assess the scope and recommend a package before you order.
Do you need the entire Unity project?
Not always. Relevant scripts and a minimal reproduction may be enough. Issues involving builds, plugins, configuration, or multiple systems may require the full project.
What if the issue exceeds the package scope?
I will explain the findings and discuss any additional work with you before proceeding. Broader investigation or changes can be covered by an agreed custom offer.
Which platforms and issues do you support?
I work with Android, iOS, WebGL, and PC. I can investigate C# exceptions, gameplay, UI, Addressables, SDK integrations, async code, and Photon networking issues.
What if a reliable fix is not possible?
I will explain what I found and discuss the available options with you. I do not promise that every issue can be fixed or use unsafe workarounds to hide a problem.
Can you work with an existing production project?
Yes. My commercial experience includes released games, ongoing support, mobile ports, optimization, and third-party integrations. Changes will focus on the agreed issue.
