I will retopologize and optimize complex character models for animation and games

R
reseshuaibu
R
reseshuaibu
reshuaibu
Einige Informationen werden in englischer Sprache angezeigt.

Über diesen Service

Welcome Esteemed Buyers,


Do you have a high poly or sculpted character model that needs to be optimized for games, animation, or production?


I specialize in professional character retopology, transforming dense or messy meshes into clean, animation-ready, and game-optimized models with proper edge flow and efficient topology.

Whether your model comes from ZBrush, Blender sculpt, or 3D scan, I will rebuild it into a production-quality asset while preserving all essential details.


What I Offer

  • Clean and accurate manual retopology
  • Proper edge flow for animation and rigging
  • Polygon optimization (low poly / mid poly / game-ready)
  • Professional UV mapping (non-overlapping & efficient)
  • Texture baking (Normal, AO, etc.)
  • Mesh cleanup and fixing topology errors


Send me your model before placing an order so I can review it and recommend the best workflow for your project.

Bevorzugte Lieferart

Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.

Lerne reshuaibu kennen

reshuaibu

reseshuaibu

  • AusGroßbritannien
  • Mitglied seitApr. 2026
  • ⌀ Antwortzeit1 Stunde
  • Sprachen

    Französisch, Englisch, Spanisch
As 3D designer focused on parametric design, architectural modeling, and production-ready 3D assets. My work combines creative form development with technical accuracy, allowing me to deliver designs that are not only visually strong but also optimized for real-world use—whether for CNC fabrication, laser cutting, or digital pipelines. I also specialize in retopology, mesh cleanup, UV mapping, and model optimization, helping transform complex or high-poly models into clean, efficient assets ready for games, rendering, or simulation.