I will implement unity localization and translate your game into japanese


Über diesen Service
Want your Unity game in Japanese (and Korean) without missing characters or broken layouts? I translate into Japanese AND implement everything in Unity.
WHAT YOU GET
- Unity Localization package setup: String Tables + language switcher
- TextMeshPro font assets with CJK fallbacks, so Japanese/Korean text displays
- Line-break and text-overflow fixes in your UI
- English Japanese translation of your UI and game text
- Optional Korean (see below)
LANGUAGES, HONESTLY
- Japanese: translated by hand by me, no AI. It's my native language.
- Korean: AI-assisted translation that I check for consistency, UI fit and display. I'm not a native Korean speaker, so I recommend a native Korean review (your own reviewer, or I can apply their corrections).
- Unity work is AI-assisted. Need it AI-free? Message me first.
WHY ME
- I built Gimmick Slim Builder, a Unity editor tool whose UI is localized into English / Japanese / Korean with .po files
- I handle both the language and the Unity implementation
BEFORE YOU ORDER
Send your word count, Unity version and text format (CSV, JSON or hard-coded strings). Fonts: open-license (e.g. Noto Sans JP/KR) unless you provide your own.
Lerne Yuuma kennen
Unity Tools Developer, Japanese Localization
- AusJapan
- Mitglied seitOkt. 2026
- ⌀ Antwortzeit1 Stunde
Sprachen
Japanisch, Englisch, Koreanisch
FAQ
Who translates the Japanese?
I do, by hand. Japanese is my native language, and I don't use AI for the Japanese translation. The Unity implementation is AI-assisted by default; if your rules forbid that, message me first and we'll agree on the scope.
How is Korean handled?
Korean is AI-assisted. I check it for consistency, UI fit and correct display, but I'm not a native Korean speaker. Please have a native Korean speaker review it before release - I can apply their corrections (Premium, or as an extra).
I already have translations. Can you just implement them?
Yes - that's the core of this gig. Message me and I'll send a custom offer for implementation only (any language, including Korean or Chinese, from your files). Hard-coded strings can be extracted into tables too, quoted as extra work.
Why do Japanese/Korean characters show as boxes?
The default TextMeshPro font has no CJK glyphs. I create font assets with fallbacks so all characters display. (Standard/Premium use the free Unity Localization package; if you use another system such as I2 Localization, message me first.)
Which Unity versions and OS do you support?
I build and test your localization setup in Unity 6 on Windows 11 before delivery. Older LTS versions on request - confirm before ordering. I can't test on macOS or Linux, so Mac/Linux users, please message me first.
Which fonts do you use?
Open-license fonts such as Noto Sans JP/KR by default, or your licensed fonts. I check the license allows embedding in games.
Do you offer calls?
I work through written Fiverr messages, for clarity and record-keeping - every decision stays in writing and you can look back at it. I usually reply within 24 hours (Japan time, Asia/Tokyo, UTC+9).
Who owns the delivered work?
You own the delivered work once the order is complete.

