
Renan Nunes
Game Programmer, Game Designer and Pixel Artist
Kompetenzen

Meine Dienstleistungen


Portfolio
Arbeitserfahrung
company
Selbstständig • 2 yrs 10 mos
Game Programmer, Game Designer and 2D Artist - Tiny Lantern Games
Jan 2025 - Present • 1 yr 4 mos
At this indie game studio, I contributed to commercial games for Steam using Unity (C#). My responsibilities encompassed game programming - acting as the leader on this department, creating code architectures, applying distributed systems concepts, design patterns and programming the main features of the games -, game design - writing GDDs (Game Design Document), planning, balancing, applying mechanics, creating mockups for UI and UX, and level designs -, technical ART - creating shaders, VFXs, SFXs, and applying assets and animations -, and 2D art - drawing mostly pixel art and creating animations.
Game Programmer - MindGrowth Games
Apr 2025 - Aug 2025 • 4 mos
Developed outsourced mobile game projects for Android and iOS using Unity (C#). This included integrating google play games and google play services functionalities in the project, developing cut-out animations on Spine, managing UI’s responsiveness for mobile, creating shaders and post processing, usage of Plastic SCM, and integrating assets such as More Mountains’ Feel, Odin Inspector, Pixel Crushers’ Dialogue System for Unity, I2 Localize, EasySave 3, and All in 1 Sprite Shader.
Game Programming Intern - DX Gameworks
Aug 2022 - Oct 2023 • 1 yr 2 mos
Contributed to internal commercial projects using Unreal Engine 5 (C++ and Blueprint), including Amazon Quest and Ruff Ghanor. Also worked on outsourcing projects developed with the MonoGame frameworks (C#), utilizing Scrum for project management. Beyond the game development, I also focused on building core systems for the company’s Unreal Engine pipeline, such as the Motion Matching system and a Vehicle Sound Synth using Metasounds. I also gained experience with plugins and systems like Common UI and GAS (Gameplay Ability System).