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Über mich
I'm a pixel artist with 4+ years of hands-on experience crafting detailed, game-ready assets. My work spans across full production pipelines — from concept to final export.
Most recently, I contributed to Emberbane, a metroidvania PC game, where I created a wide range of assets including backgrounds, props, animations, tilesets, traps, and VFX — all crafted in Aseprite. Beyond art production, I was also involved in the Unity side of the project, handling integration and scene work outside of coding.
I'm here to bring your vision to life, pixel by pixel. Let's build something great together.
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