I will create custom shape keys, 52 arkit blendshapes, apple arkit, for your 3d model


Über diesen Service
Need professional facial blendshapes for your character?
I will create custom shape keys and the complete 52 Apple ARKit blendshapes for your 3D model, making it ready for facial motion capture, Live Link Face, lip-sync animation, game development, and real-time character animation.
What I Offer:
- Full 52 ARKit Blendshapes
- Custom Facial Shape Keys
- Apple ARKit Compatibility
- Live Link Face Ready
- Facial Motion Capture Support
- Lip Sync & Viseme Blendshapes
- High-Quality Facial Expressions
- Unreal Engine Ready
- Unity Ready
- Roblox Compatible
- VRChat Compatible
- FBX, GLB, Blend, and OBJ Support
Why Choose Me?
- Professional 3D Character Rigger & Modeler
- Experience with 52 ARKit Blendshapes and Facial Rigging
- Clean and Animation-Ready Shape Keys
- Compatible with Unreal Engine, Unity, Roblox, VRChat, and Live Link Face
- High Attention to Detail for Natural Facial Expressions
- Fast Communication and Reliable Delivery
- Support After Delivery for Minor Adjustments
- Quality Assurance and Testing Before Final Delivery
Ready to bring your character to life?
Contact me before placing an order so I can review your model and recommend the best package for your project.
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne Randy Santos kennen
3d rigger and modeller
- AusFrankreich
- Mitglied seitJuni 2026
- ⌀ Antwortzeit2 Stunden
Sprachen
Deutsch, Französisch, Englisch
Mein Portfolio
FAQ
Do you create all 52 ARKit blendshapes exactly like Apple standards?
Yes, I create the full 52 ARKit blendshapes following Apple’s facial tracking standard to ensure compatibility with Live Link Face, Unreal Engine, and other real-time animation systems.
Can you fix or improve my existing facial rig?
Yes, I can improve, repair, or complete an existing facial rig by adding missing shape keys, cleaning deformation, and optimizing it for better animation performance.
What do you need from me to start the project?
I need your 3D model file (FBX, Blender, GLB, or OBJ), and any reference for facial style or animation requirements. Clean topology around the face is highly recommended.
Will my character be ready for game engines after your work?
Yes, your model will be optimized and ready for Unreal Engine, Unity, VRChat, or any real-time application that supports blendshapes or facial animation.
Can you guarantee natural-looking facial expressions?
Yes, I focus on clean and realistic deformation, especially around eyes, mouth, and jaw areas, to ensure natural and expressive facial animation quality.

