I will do 3d rigging in blender for unreal engine unity or cinema 4d


Über diesen Service
Getting a rig out of Blender and into Unreal, Unity or Cinema 4D without it breaking is a pipeline problem that trips up even experienced artists. I build skeleton rigs in Blender with the export pipeline in mind from the first bone so the FBX rig export lands cleanly every time.
What You Get:
- Skeleton rig 3d built with correct axis orientation for your target software
- FBX rig export configured with proper scale and root bone for clean import
- UE5 rigging tested inside Unreal with animation retargeting confirmed working
- Cinema 4D rig and unity rig blender exports tested before delivery always
Why Choose This:
- Pipeline is considered from day one not bolted on at the end as an afterthought
- Every FBX rig export is opened in the target software before you receive it
How It Works:
- Send your model and tell me which software you are targeting
- I build the skeleton rig, test the export and deliver with an import guide
Tools:
- Blender · Unreal Engine 5 · Unity · Cinema 4D · FBX Export
Message me with your model and your full pipeline requirements before ordering.
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne Ramsey Benq kennen
Blender Rigging Expert for Creatures Vehicles and Games
- AusGroßbritannien
- Mitglied seitMai 2026
- ⌀ Antwortzeit1 Stunde
Sprachen
Deutsch, Englisch, Französisch, Japanisch, Koreanisch, Portugiesisch, Spanisch, Polnisch, Niederländisch, Arabisch
FAQ
Can you deliver the same rig working in both UE5 and Unity?
Yes with correct setup the same FBX rig export can work in both engines. I test both before delivery on Premium orders.
Does Cinema 4D handle FBX rigs from Blender well?
With the right export settings yes. Axis orientation and scale need special handling for C4D and I know exactly what to adjust.
What is the most common reason rigs break on import into Unreal?
Incorrect root bone, wrong bone naming, non applied scale and bad axis orientation are the four most common causes. I check all of these before export.
Can you set up control rig in UE5 after the skeleton is imported?
Basic control rig setup in UE5 can be added as part of the Premium package. Let me know upfront.
Do you handle the import process or just deliver the file?
I deliver the file with full import instructions. If you want me to handle the import directly that requires remote session access which I can arrange on request.
