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Über mich
Hi, I am a professional 3D character artist specializing in character modeling, rigging, and animation for games and films. I work with Unreal Engine, Blender, Maya, Metahuman, iClone, and Unity to create high-quality, optimized 3D characters. I deliver clean topology, advanced rigging, and production-ready assets for game character, stylized character, realistic character, and vtuber model projects. My focus is quality, fast delivery, and client satisfaction. Contact Me Now To Discuss Your project Requirement.... Mehr lesen