Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I'm a 3D artist specializing in game content creation. My primary tool is Blender3d, where I handle modeling, retopology, baking, rigging (using the rigify addon), skinning, and animations. I do texturing in Substance Painter and can also create procedural materials in Substance Designer. In Unreal Engine 4, I'm adept at building and blending materials, and I have a solid foundation in engine operations.... Mehr lesen