
Saad Qureshi
Gameplay Programmer, Software Engineer, Unreal Engine, Unity
Kompetenzen

Meine Dienstleistungen


Portfolio
Arbeitserfahrung
Gameplay Programmer(Unreal Engine, Unity) - Freelance
Fiverr • Freiberufler
Apr 2026 - Present • 3 mos
I am actively looking for freelance opportunities as a Gameplay Programmer. Unreal Engine Skills: - C++ - Blueprints - GAS(Gameplay Ability, Lyra Framework, Effects, Attributes) - Environment Art(PCG, Lumen, Materials) - AI Systems(Dynamic Behavior Trees, Smart Objects, Environment Queries) - Data Driven Approach(Data Assets, Data Tables) - UI Systems(Widget Blueprints) - Level Design(Grayboxing, Level Design Document, Level Map, Level Diagrams, Level Beats) Unity Skills: - C# - Multiplayer(Netcode, Unity Cloud) - AI Programming(FSMs, NavMesh) - Content Management Tools(Unity Headless, Unity Buckets) - Animations(Blend Graph, Control Rig) Game Development Career Milestones: - Studied and integrated Lyra’s Gameplay Ability System into a Unreal Engine 5 project using C++. This framework allowed input bindings to be mapped directly against native C++ abilities or GAS based abilities for improved game design. - Implemented a player inventory system using entirely blueprints. A component class stores a map and array for maintaining each inventory type. The functions for managing inventory inside the character inventory component are accessed through interfaces on character master class as per Unreal Engine best practices. - Lead an initiative called Habib Verse, a multiplayer platform made entirely through Unity. The Game featured avatar creation, lobbies, minigames and player chat. The game featured levels representing the Habib University campus. - Built a real-time Unity-based content management system using Unity Headless and cloud storage, enabling dynamic upload and placement of assets, sounds, and environments with support for animations and calendar-based progression, later integrated with a React mobile app for health and fitness tracking. - Built a Cyberpunk themed rooftop garage using a variety of assets from Fab and Sketechfab. The entire render was done on an RTX 4070 mobile using hardware based path tracing.
Self Employed
Vollzeit • 2 yrs 3 mos
Software Engineer - Folio3 Software
Jun 2024 - Present • 2 yrs 1 mo
Stacks: React, Angular, .NET, Unity, FastAPI, LangChain, LangGraph Milestones: 1- Led three major revamp initiatives for an Angular web application, improving frontend architecture through optimized routing, redesigned listing pages, mobile responsiveness, a full UI overhaul, and an AI-powered refactoring initiative to enhance code organization and maintainability. 2- Implemented an LLM-assisted voting platform enabling investors to evaluate and vote on portfolio companies, using a copilot to analyze documents and investor discussions before voting, and generating post-vote LLM summaries of outcomes. 3- Improved LLM-assisted vibe coding by creating structured rules, workflows, and coding guidelines for a large Angular codebase, enabling safer and more effective use of AI tools while maintaining architectural consistency. 4- Built a real-time Unity-based content management system using Unity Headless and cloud storage, enabling dynamic upload and placement of assets, sounds, and environments with support for animations and calendar-based progression, later integrated with a React mobile app for health and fitness tracking. 5- Developed an analytics dashboard using Highcharts to track investor engagement metrics such as company interactions, voting participation, deal involvement, and company elevations, providing actionable insights for administrators. 6- Contributed to a .NET modernization initiative migrating legacy APIs to .NET 8, improving backend architecture with repository-based access patterns, introducing AutoMapper for standardized responses, and updating frontend services to support seamless deprecation of old APIs. Awards: 1- Nominated for Hotshot (May 2025) for revamping a full Angular 16 enterprise application to Angular 18, including mobile support, routing improvements, and service layer restructuring. 2- Nominated for Hotshot (October 2025) for leading an Angular UI revamp and integrating OpenAI-powered features into a production system.
Physics Simulation Programmer - Turing
May 2025 - Jul 2025 • 2 mos
Engine: Python(pygame) Milestones: 1- Worked as a Physics Simulation Programmer on Meta Coding Simulations, building 2D interactive physics simulations using Python and pygame for complex prompt-based scenarios. 2- Developed and evaluated 6–7 physics simulations every week. Some of these projects are Tornado Simulation, Lunar Landing Rocket Separation, Venus Balloon Ascent, and Light Cornering, ensuring accurate physics behavior and visual correctness. 3- Applied prompt engineering techniques to generate simulation code using fine-tuned Meta LLaMA models, designing structured physics instructions for consistent code generation. 4- Debugged, analyzed, and evaluated LLaMA-generated outputs, providing detailed technical feedback to improve model performance on physics-based coding tasks. 5- Reimplemented simulations from scratch in Python after model generation, validating correctness and contributing high-quality reference implementations for further model fine-tuning. 6- Wrote unit test cases in Python for the Amazon Live Code Bench project to ensure correctness and reliability of generated simulation outputs. Projects: 1. Worked as a Physics Simulations Programmer on Meta Coding Simulations project. 2. Wrote unit test cases using python for Amazon Live Code Bench project.