I will optimize your 3d model for your choice of engine


Über diesen Service
Your game looks great in the editor then the frame rate drops, the build is too large, or it won't load fast enough on mobile or AR. That's almost always an asset optimization problem, not an art problem.
I'm a 3D environment/game artist with 4+ years of production experience (Unity & Unreal, indie to studio projects) specializing in taking existing 3D assets and making them lighter, faster, and engine-ready without losing visual quality.
What I'll do for you:
- Reduce polygon count and clean up topology (retopology) for game-ready performance
- Build LOD chains for Unity, Unreal, or WebGL
- Optimize textures: atlasing, compression, resolution tuning, channel packing
- Cut draw calls and material count to raise frame rate
- Compress and convert files for fast web, mobile, or AR delivery (GLB/glTF/USDZ, Draco)
- Deliver a clear before/after report triangle count, draw calls, file size, FPS where applicable
Send me your current file (FBX/OBJ/GLB/Blend) and your target platform, and I'll quote the exact scope before you order.
Bevorzugte Lieferart
Bitte informiere den Freelancer über alle Präferenzen oder Bedenken in Bezug auf den Einsatz von KI-Tools bei der Ausführung und/oder Lieferung deines Auftrags.
Lerne Pratik Dhorda kennen
3D Artist
- AusIndien
- Mitglied seitJuli 2020
Sprachen
Gujarati, Englisch, Hindi
FAQ
What file formats do you accept?
FBX, OBJ, GLB/glTF, Blend, and USDZ. If you have something else, message me first.
Can you work with my exact engine version?
Yes — specify Unity (URP/HDRP) or Unreal version, or your Web3D framework, in the order requirements.
Will optimization change how the asset looks?
The goal is no visible quality loss. For aggressive size targets (e.g., mobile AR) there may be a visible trade-off, which I'll flag before delivery.
Do you sign NDAs?
Yes, happy to sign a standard NDA before reviewing project files.

