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Über mich
I'm a 3D artist who creates game-ready assets in Blender. Most of my work is low/medium poly, with a focus on clean topology, optimized geometry, and a consistent visual style.
Depending on the request, I can create:
• Low Poly assets
• Medium Poly models
• Game props
• Environment assets
• Interior objects
• Stylized scenes
• Textured models
• Buildings and architecture.
I can model assets from references, sketches, or just an idea. Beyond that, I work with projects for Unity and Unreal Engine.
Whether you need a single prop or a complete environment asset pack, I'm here to do that.... Mehr lesen