Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I create optimized props, weapons, environment assets, vehicles, buildings, and more for indie developers, studios, and modding communities.
Every asset is built with clean topology, optimized geometry, UV mapping, and high quality PBR textures to ensure excellent real time performance. Files can be delivered in FBX, OBJ, GLB, or Blend format and are compatible with Unity, Unreal Engine, Roblox, Godot, and other game engines.... Mehr lesen