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Über mich
Hello, I’m a skilled 3D Rigger with experience creating clean, animator-friendly rigs for characters, creatures, and props. I specialize in deformation-ready skeletons, facial rigs, and custom control systems optimized for animation and game engines. I focus on clean topology, efficient workflows, and clear communication to ensure smooth collaboration and high-quality results. If you need a reliable rigger who delivers production-ready assets, I’ve got you covered.... Mehr lesen