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ozkan_kilic

Azalyn

@ozkan_kilic

3D Character Animator, Pipeline Artist Rigging, UV, Retopo

Türkei
Englisch, Türkisch
Einige Informationen werden in englischer Sprache angezeigt.
Über mich
I got into 3D modeling as a hobby in 2015, teaching myself the basics with barely any resources at the time. After trying a few different paths over the years, I committed to this seriously in 2023, and I've been building my skills every day since. My focus is 3D character animation for games: retopology, UV unwrapping, rigging, and animation. I bring everything into Unreal and Unity myself to confirm it works before delivery. New to freelance platforms, but I put real care into every project. Message me before ordering with any questions.... Mehr lesen

Kompetenzen

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ozkan_kilic
Azalyn
offline • 
Durchschnittliche Antwortzeit: 2 Stunden

Meine Dienstleistungen

Charakteranimation
I will create professional 3d game ready weapon animations
Charakteranimation
I will create professional 3d character and creature animation for games

Portfolio

Arbeitserfahrung

Self_Employed

3D Animator & Pipeline Artist |

Self Employed • Freiberufler

Jan 2025 - Present1 yr 8 mos

3D character animator specializing in game-ready pipelines, from rig to real-time engine integration. Animation is my primary focus. I work with any character rig or style a client provides, humanoid or stylized. Alongside that, I also cover the surrounding pipeline: Manual retopology, turning high-poly sculpts into clean, optimized game assets UV unwrapping with texel density management for efficient baking Rigging, clean deformation-ready skeletons built for real-time engines In-engine testing, importing rigs and animations into Unreal/Unity to verify bone setups and playback in real time If character creation/modeling is part of the job: I focus on simple, toon-shaded stylized characters (cartoon/comic look). Hand-painted textures and separate clothing/costume modeling are outside my current scope. I work with single-mesh base characters, which keeps delivery times realistic without cutting corners.