
Omiroblox
Roblox UGC Developer
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3D INgame Avatar creation
Discord • Freiberufler
Mar 2026 - Present • 5 mos
I owned the entire development pipeline for this 3D in-game avatar, transforming raw conceptual sketches into a high-impact, production-ready asset optimized for real-time engine performance. By executing manual retopology and efficient UV mapping, I maintained sharp silhouette details and rich texture fidelity while strictly adhering to low-poly budget constraints. I then engineered a custom skeletal rig and hand-painted vertex weights across all major joints, completely eliminating mesh tearing and clipping during high-velocity animation cycles. The final character was rigorously stress-tested in-engine to guarantee seamless integration with default movement mechanics, dynamic lighting systems, and character controllers.